Trap
CounterPrimite Scream
Archetype:
Primite
View:
3524
When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.
Primite Scream — Power Evaluation
Final Score: 59 ± 8 · Confidence: Medium
- Intrinsic: 57 · Deck: 60 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Recovery/Recursion
Why it scores here
Primite Scream's value is its summon-negation effect: it negates a monster's Summon and banishes that monster, gated on controlling a Normal Monster or a Level 5+ "Primite" monster, and it can be set again from the GY in the Standby Phase while you control a "Primite" monster. The card scores on that interaction and on its recursion, not on its body, since a trap has no material value. High deck counts (400 of 400 sampled decks, 1 copy each, 41 archetypes) confirm it is a practical, portable pick, but that is frequency, not strength, and the partner statistics are dominated by Primite cores, so they do not raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | It has no search or draw text and is not live in hand; access depends on generic draw and on a Primite monster for GY recursion (verified text, observed 1 copy per deck, combos absent) . |
| Combo & Conversion | 30 | The text only negates a Summon and banishes the monster, with no board building or extension (verified text; no combo evidence) . |
| Resource Economy | 55 | Each negate is a 1-for-1 banish, and the GY Set can repeat it once per turn at the cost of banishing the card when it leaves the field (verified text; inferred repeatability) . |
| Effect & Interaction | 70 | It hits any monster Summon, Normal or Special, except tokens, with a condition that a Normal Monster or Level 5+ Primite is controlled, and it is reusable through the GY Set (verified text; deck frequency observed) . |
| Material Utility | 0 | A trap card has no material body, so this axis is 0 (verified frame type) . |
| Resilience & Flexibility | 50 | It has GY recursion but depends on a Primite monster on the field, and each effect is once per turn (verified text; inferred) . |
| Deck-Building Efficiency | 65 | It is run 1-of in 388 of 400 decks with no garnet, but the recursion depends on Primite, which limits splash use (observed deck copies; inferred restriction) . |
Calculation
Weight profile: Removal / Negation profile (primary). Set-from-GY recursion treated as Negation, not Starter; no secondary blend.. Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Summon negation with banish covers Normal and Special Summons (except tokens) (verified text)
- GY Set gives repeatable negation once per turn while a Primite monster is controlled (verified text)
- Practical in 400 sampled decks, 1 copy each, across 41 archetypes (observed deck evidence)
Weaknesses
- Negation is conditional on controlling a Normal Monster or Level 5+ Primite (verified text)
- Recursion needs a Primite monster on the field (verified text)
- No combo evidence, so board conversion is text-only (data gap)
Counters / choke points
- Opponent lines that Summon without a Normal Monster or Level 5+ Primite on your side are not stopped by this effect (inferred from text)
- A set face-down trap is open to interaction before it is used (inferred; no counter card is evidenced in the pack)
Best use
Summon negation with banish, and GY recursion in Primite lines. Decks: Primite, Odion, Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Trap card; negates a monster Summon and banishes it when the condition holds; GY Set in the Standby Phase when you control a Primite monster; banished when it leaves the field; Each effect once per turn; Deck sample: 400 decks, 1 copy average, 41 archetypes
- Observed: Runs in 400 of 400 sampled decks, 388 at 1 copy; Co-occurrence with Primite Drillbeam (99.2%) and other Primite cards reflects a Primite core
- Inferred: Set-from-GY recursion gives repeatable negation in Primite lines; Negation is conditional, so it is weaker outside Normal-monster or Primite boards
- Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion rate inferred from deck sample only partner statistics are dominated by Primite cores, so causal read is limited no ruling or FAQ evidence for the Normal Monster condition






