Primite Scream
Trap Counter

Primite Scream

  • Archetype:
  • Primite

  • View:
  • 3524




When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
59± 8/ 100
Power Score
Intrinsic 57
Deck 60

Primite Scream — Power Evaluation

Final Score: 59 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 60 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Primite Scream's value is its summon-negation effect: it negates a monster's Summon and banishes that monster, gated on controlling a Normal Monster or a Level 5+ "Primite" monster, and it can be set again from the GY in the Standby Phase while you control a "Primite" monster. The card scores on that interaction and on its recursion, not on its body, since a trap has no material value. High deck counts (400 of 400 sampled decks, 1 copy each, 41 archetypes) confirm it is a practical, portable pick, but that is frequency, not strength, and the partner statistics are dominated by Primite cores, so they do not raise the score.

Axis scores

Axis Score Evidence
Accessibility 45 It has no search or draw text and is not live in hand; access depends on generic draw and on a Primite monster for GY recursion (verified text, observed 1 copy per deck, combos absent) .
Combo & Conversion 30 The text only negates a Summon and banishes the monster, with no board building or extension (verified text; no combo evidence) .
Resource Economy 55 Each negate is a 1-for-1 banish, and the GY Set can repeat it once per turn at the cost of banishing the card when it leaves the field (verified text; inferred repeatability) .
Effect & Interaction 70 It hits any monster Summon, Normal or Special, except tokens, with a condition that a Normal Monster or Level 5+ Primite is controlled, and it is reusable through the GY Set (verified text; deck frequency observed) .
Material Utility 0 A trap card has no material body, so this axis is 0 (verified frame type) .
Resilience & Flexibility 50 It has GY recursion but depends on a Primite monster on the field, and each effect is once per turn (verified text; inferred) .
Deck-Building Efficiency 65 It is run 1-of in 388 of 400 decks with no garnet, but the recursion depends on Primite, which limits splash use (observed deck copies; inferred restriction) .

Calculation

Weight profile: Removal / Negation profile (primary). Set-from-GY recursion treated as Negation, not Starter; no secondary blend.. Intrinsic ≈ 57, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Summon negation with banish covers Normal and Special Summons (except tokens) (verified text)
  • GY Set gives repeatable negation once per turn while a Primite monster is controlled (verified text)
  • Practical in 400 sampled decks, 1 copy each, across 41 archetypes (observed deck evidence)

Weaknesses

  • Negation is conditional on controlling a Normal Monster or Level 5+ Primite (verified text)
  • Recursion needs a Primite monster on the field (verified text)
  • No combo evidence, so board conversion is text-only (data gap)

Counters / choke points

  • Opponent lines that Summon without a Normal Monster or Level 5+ Primite on your side are not stopped by this effect (inferred from text)
  • A set face-down trap is open to interaction before it is used (inferred; no counter card is evidenced in the pack)

Best use

Summon negation with banish, and GY recursion in Primite lines. Decks: Primite, Odion, Blue-Eyes. Suggested copies: 1.

Evidence & gaps

  • Verified: Trap card; negates a monster Summon and banishes it when the condition holds; GY Set in the Standby Phase when you control a Primite monster; banished when it leaves the field; Each effect once per turn; Deck sample: 400 decks, 1 copy average, 41 archetypes
  • Observed: Runs in 400 of 400 sampled decks, 388 at 1 copy; Co-occurrence with Primite Drillbeam (99.2%) and other Primite cards reflects a Primite core
  • Inferred: Set-from-GY recursion gives repeatable negation in Primite lines; Negation is conditional, so it is weaker outside Normal-monster or Primite boards
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion rate inferred from deck sample only partner statistics are dominated by Primite cores, so causal read is limited no ruling or FAQ evidence for the Normal Monster condition











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